Posts Tagged ‘smite’

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Seri sez: I Smite Thee – Leveling Disc/Holy in Wrath

October 2, 2008

Although leveling with a Disc/Holy spec is often considered to be reserved for masochists, people that never solo and those quaint folks that just don’t know any better, I’m here to tell you: It’s not as bad as it used to be.

Jov and I both leveled as Holy (heck, she’s done it twice now), and both of us plan to dust off our Smite buttons for rampages in Northrend when the time comes.

Of course, Jov and I have very different leveling styles. Jov likes to group and instance, and will probably heal her way to 80. I am… a bit more aggressive, and the unification of healing and spell power into a single stat as of patch 3.0 has made a monster out of me–a leveling monster that never needs to drink and can also confidently heal any instance encountered along the way.

Therefore, it is my privilege–nay, my pleasure–to bring to you 4 simple steps to successful Smiting in 3.0 and beyond.

Step 1: Augment your healing gear with a select few pieces that will boost your spell power/crit without nerfing your Spirit too much.

For me, this meant putting on DPS rings, trinkets and weapon. If you don’t have off-spec stuff, just stick with your healing gear. Why? For spell power, it’s probably comparable to or better than your off-spec gear and has the added bonus of having a crapload of Spirit–which for the Smiting priest boosts both spell power and regen. (I still have yet to drink any of the new level 70 water from Northrend, and I’ve schlepped it all over the place.)

When I first logged in to the Beta I had something like 1100 spell power in my healing gear, completely untalented. With talents, I was up around 1300 spell power. Not too shabby, ladies and gents.

Step 2: Choose talents that boost your Holy damage output.

There are some very snacky talents in the Holy and Discipline trees that will boost your Smiteability, either with spell power, spell crit, spell haste, or general utility. Spell power and crit are more important than haste IMO, so let’s take a look at just those talents first:

  • Twin Disciplines (D) – Increases spell power by 1/2/3/4/5%.
  • Improved Inner Fire (D) – Increases effect of Inner Fire by 15/30/45% and number of charges by 4/8/12.
  • Improved Divine Spirit (D) – Increases spell power by 40/80.
  • Focused Power (D) – Increases spell damage by 2/4%.
  • Holy Specialization (H) – Increases Holy spell crit by 1/2/3/4/5%.
  • Divine Fury (H) – Reduces casting time of Smite, Holy Fire, Heal and Greater Heal by .1/.2/.3/.4/.5 seconds.
  • Searing Light (H) – Increases damage of Smite, Holy Fire, Holy Nova & Penance by 5/10%.
  • Spiritual Guidance (H) – Increases spell power by 5/10/15/20/25% of total Spirit.
  • Surge of Light (H) – Spell criticals have a 25/50% chance to proc a free Smite or Flash Heal.

Keep in mind that at level 71 you’ll be getting a new rank of Inner Fire that increases spell power in addition to armor. What a nice little buff that is; Improved Inner Fire is finally worth buying!

Also, note that while Improved Divine Spirit no longer scales with Spirit, Spiritual Guidance still does.

Now, for the haste and misc other talents:

  • Inner Focus (D) – Next spell cast costs zero mana and has additional 25% chance to crit.
  • Reflective Shield (D) – 15/30/45% of the damage absorbed by Power Word: Shield is reflected back at the attacker.
  • Spirit of Redemption (H) – Increases your Spirit by 5%. (Potential synergy with Spiritual Guidance.)
  • Holy Reach (H) – Increases range of Holy spells by 10/20%.
  • Enlightenment (D) – Increases spell haste by 1/2/3/4/5%.
  • Power Infusion (D) – Increases spell casting speed and reduces mana cost for 15 seconds.
  • Spirit Tap (S) – 33/66/100% chance to gain 100% Spirit bonus when killing a target worth experience or honor.

Something of a smorgasbord of delectable little treats isn’t it? I even threw Spirit Tap in there, just because it is so delicious, but in my experience… it just seems like overkill when it comes to regen. On the other hand, that 100% bonus plus Spiritual Guidance… hmm. Tasty spell power boost, if you move quickly on to the next target.

Pack as many of those bad boys into your spec as you can. For a starter, I recommend 30/27/0. (Note: This link may or may not work, because talent trees are still being revised. I will update it whenever I notice it has changed, so check back if it doesn’t work the first time.) This contains all of the ‘must have’ stuff with 4 points left (at level 70) to fill wherever you like.

Personally, I picked Reflective Shield (because I plan to solo quite a bit on the way to 80) and Spirit of Redemption (because I have more reasons than ever to be a Spirit whore).

That’s right… I didn’t pick Power Infusion. I decided that the +5% Spirit from SoR was more important. PI will probably be the first thing I nab at 71, though. After that, I will probably top off Improved Healing before going back to pick up Enlightenment and maybe fill out Mental Agility or experiment with Spirit Tap.

Step 3: Smite early, Smite often.

My spell rotations usually go like this: Power Word: Shield (self) -> Holy Fire -> Shadow Word: Pain -> Smite until dead or low enough for Shadow Word: Death. If I have enough room, I’ll also usually back up a little bit after casting SWP, making the mob run a little farther before it gets to me since I have nothing better to do while waiting on the global cooldown.

Single targets die pretty quickly to this method. If you’re fighting multiple mobs, try to keep dots up on them all and keep your Shield up as much as possible–especially if you have Reflective Shield. Don’t forget that Holy Nova can trigger Surge of Light, for free insta-Smiting. Fear if you can’t refresh your shield right away or are bored and hoping to pull adds. Wand if you’re low on mana (haha) or the mob is low enough on health that casting another spell isn’t worth it (more likely).

Step 4: Profit.

Leveling as Disc/Holy is versatile and will save you gold in respecs along the way. You know your guild is going to want you to heal for them in dungeons and on group quests, but they’re not going to want to drag your helpless ass along for quest grinding all the time.

Be independent. Aloof, even. And if you see a Shadow Priest out in the wild, drinking to replenish their mana pool, it will be tempting to /point /laugh but really… you could also be the bigger (wo)man and offer them some of your superfluous beverages.

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