Stats: Joveta, lv 78 holy priest currently specced 14/50/5 for ease of instancing (I’ve actually healed more than DPS’d in the past week! Yay!) and tasty spirit tap procs while questing. We’ve caught up a bit from Thanksgiving, and should be hitting 80 this weekend.
Now that the basics are out of the way, on to the main event!
Consumables are (for this post, at least) considered anything you do to give yourself a bit of a buff… which doesn’t actively involve buffing yourself (or having a friend buff you). I’m also not going to cover the more permanent enhancements (enchantments, armor kits, etc) because I’m lazy and I want something to milk for future content. This is a quick and dirty guide, so I may miss some things, but we’re going to cover:
- Weapon Buffs
Gone are the days of chain-chugging. All potions included in this list are subject to potion sickness.
Runic Mana Potion : The Northrend version of your old favorite; restores 4200-4400 mana with a 1 minute cooldown. As in TBC, 20 can be turned into an injector.
Runic Healing Potion : Health, the Northrend version. Restores 2700-4500 health with a 1 minute cooldown. Personally I’ve always preferred mana potions to healing, as a mana pot + Binding Heal/Desperate Prayer seems a much better use of resources. As in TBC, 20 can be turned into an injector.
Powerful Rejuvenation Potion : Rejuv grew on me in TBC when I used Mad Alchemist’s pretty frequently. This version restores 2475-4125 mana and health, and might be handy to keep around for those times when you’re down both health and mana and don’t think you’ll have time to bring yourself up in other ways.
Potion of Nightmares : This may look like the old Dreamless Sleep, but it’s got a bit of a bite. Instead of a dispellable sleep effect, this one restores 5400 health and mana while putting you under an uninterruptable stun for 6 seconds. The effect is very handy, but it’s probably a bad choice unless it’s a raid situation where other healers can cover your slack.
Potion of Speed : 500 Haste for 15 seconds. This caters more to DPS than healers.
Potion of Wild Magic : 60 crit rating, 180 spellpower for 15 seconds. Again, this is more for DPS than healers.
Double-up! As always, you can use both a battle and guardian elixir when you’re needing that extra oomph.
Elixir of Deadly Strikes : Crit is nummy, isn’t it? This elixir is tasty, too. 45 crit rating for 1 hour.
Elixir of Lightning Speed : I’m not as sold on haste as I could be, so I’m kinda meh on 45 haste rating. For those who love it, however, this is a good choice.
Guru’s Elixir : +20 to all stats. If you need to keep even buffs to both int and spirit, this is debatably a stronger choice than TBC’s Draenic Wisdom (though since that’s Guardian, they would stack).
Spellpower Elixir : My personal favorite of the available Battle Elixirs. The others are nice, but I’ll take the 58 spellpower any day.
Elixir of Mighty Fortitude : 350 health and 20 health/5 is really only useful for gimmicky fights where you need a health boost, unless your health is just remarkably low. It’s there, but it’s safe to ignore it.
Elixir of Mighty Mageblood : 24 mp5 makes this the little brother of the flask version, with the obvious benefit you can make up the difference with use of a battle elixir. Very strong choice for healers.
Elixir of Mighty Thoughts and Elixir of Spirit : I’m including these together because they’re really all about balance. 45 Int and 50 spirit respectively, these are a great way to bring your ratio closer to the golden 1:1. Determine what your stats are like, and what buffs you’re likely to get in a raid environment, and if you can’t get 1:1 with buffs and gear, use one of these.
Some prefer these to elixirs for the death-persistance. You can usually get better effect through dual-elixirs than flasks, but the new Northrend flasks are very mat-friendly making them good for everyone.
Flask of Pure Mojo : This is the new Restoration flask. 38mp5 for 2 hours persistant through death is nothing to sneeze at. In light of the Regen changes, a very solid flask for any healer, especially one just starting out.
Flask of the Frost Wyrm : For those times when you’re just not quite hitting hard enough, this is an exceptionally snacky +125 to spellpower.
I’m not talking about the stuff the mage gives you that you use between pulls, this is food that goes the distance and brings something new to the table. *cough*
Shoveltusk Steak : 35 spellpower/30 stamina, taught by cooking trainers.
Smoked Salmon : 35 spellpower/40 stamina, taught by cooking trainers.
Firecracker Salmon : 46 spellpower/40 stamina, purchased through the cooking daily.
Tender Shoveltusk Steak : 46 spellpower/40 stamina, purchased through the cooking daily.
Pickled Fangtooth : 12 mp5/40 stamina, taught by cooking trainers.
Rhino Dogs : 12 mp5/40 stamina, taught by cooking trainers.
Mighty Rhino Dogs : 16 mp5/40 stamina, purchased through the cooking daily.
Spicy Fried Herring : 16 mp5/40 stamina, purchased through the cooking daily.
Roasted Worg : 30 haste/30 stamina, taught by cooking trainers.
Shoveltusk Soup : 30 haste/30 stamina, taught by cooking trainers.
Baked Manta Ray : 30 haste/40 stamina, taught by cooking trainers.
Imperial Manta Steak : 40 haste/40 stamina, purchased through the cooking daily.
Very Burnt Worg : 40 haste/40 stamina, purchased through the cooking daily.
Succulent Orca Stew : 30 crit rating/30 stamina, taught by cooking trainers.
Wyrm Delight : 30 crit rating/30 stamina, taught by cooking trainers.
Poached Nettlefish : 30 crit rating/40 stamina, taught by cooking trainers.
Spiced Wyrm Burger : 40 crit rating/40 stamina, purchased through cooking daily.
Spicy Blue Nettlefish : 40 crit rating/40 stamina, purchased through cooking daily.
Great Feast : 60 AP/35 spellpower/30 stamina, taught by cooking trainers.
Dalaran Clam Chowder : 60 AP/35 spellpower/30 stamina, taught by cooking trainers.
Fish Feast : 80 AP/46 spellpower/40 stamina, purchased through the cooking daily.
Weapon Oil doesn’t exist anymore, sadly. Per Blizz:
Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.
They were a quick, easy way to give yourself a bit of a buff. I was very sad when I upgraded my priest on a stick at lv 76 and suddenly my oil didn’t work. I knew it was coming, but to you, Weapon Oil, I /mourn. RIP
For weapon buffs, make friends with a shammy. Flametongue is the caster’s new best friend.