Jov sez: Healing myself out of a jobJuly 21, 2009
Okay, so stop me if you’ve heard this one:
So, a guild walks into Ulduar for the first time. And they totally splat on (XT/Razorscale/Ignis) trash. “OMG!” they say, “WE NEED MOAR HEALERS!” So the guild goes back to Ulduar, with 8-9 of their 25 spots filled with healers. And they wipe, and learn new content, and wipe some more. And after learning the fights, they go “OMG THIS IS SO EASY NAO, BUT WE NEED TO KILL FASTER TO (activate hardmodes/get top-scored fights on wws/race zerg bosses)!!” so they recruit DPS and start benching half of their healers, cause they’re so not needed now.
Yeah, me too. This hasn’t happened to me directly, but it does get my panties in a bunch when I see it.
Like many guilds, Axiom’s suffered a bit from the summer blahs. Lots of vacations, some recruiting, it’s left us with some pretty interesting, non-standard rosters over the past 6 weeks (“okay, 10 healers are signed, but we totally have no DPS… So, volunteers for respec for the day!” followed the next week by “Wait, what? only five healers?! shit!”)
After a particularly rough night (Five healers rocking Thorim, Mimi, and Vezax) the joking starts on the guild forums from the DPS.
DPS 1: Meh, they’d already proved they can do it with 6 or 7. Next time I’m thinking 4…
DPS 2: Four, we’re doing three next week…..
Me: And 1 tank and 5 DPS.
If we’re running half healers, as a show of solidarity, we’re running with half everything else, too. No fair only healers get the bench.
/love and kisses.
And then things get serious:
DPS 3: Max. of 6 ever, HS/pot/bandage if necessary, stay out of fire or get teabagged.
DPS 4: That’s forever the healer dilemma, gearing/playing yourself out of a job.
DPS 3: Gotta break some eggs sometimes to make an omelet. (emphasis mine)
And lemme tell you, beyond earning a place on my shit list, DPS 3 really pissed me the fuck off. (Or should that be the other way around?)
Because, excuse me? Omelet? Healers are eggs now? And we’re talking about “breaking them” for the sake of the team? We’re talking about breaking ANY member of the team?
1. I’m sorry, I’m not going to EVER advocate benching the people who’ve been working and wiping from the beginning for the sake of your e-peen.
2. I’m not going to advocate making MY job harder when all you’re doing is standing in place drinking-birding your 1 key. DPS monkey sez: lawl afk making sammich. (Sorry, Seri, but it’s true)
I mean, I understand that the number of healers needed at the beginning during wipes is not the same as the number needed once shit’s on farm. I don’t want to be sleeping through content because there are 10 healers present leaving me with nothing to do. For the most part, I’m okay with it (I mean, I’m NOT okay with Blizzard’s idea that the challenge rating on an encounter is pretty much wholly the healing difficulty, but that’s another rant). What I’m NOT okay with is the idea that healers should be the one always “taking one for the team” and not reaping the rewards of their month(s) of repair bills.
Of course, I’m also not okay with the folks who only want to attend farm nights and always skip out on progression. Are you sensing a theme? At least I’m consistent.
But something strikes me as wrong with this picture:
The number of tanks you need stays pretty consistent.
The number of DPS you need usually goes up.
The number of healers you need drops dramatically as more and more things go on-farm.
And people wonder why no one ever wants to play healers.