Seri sez: When the cat’s away…May 21, 2009
Often, the GM is the glue that holds a guild together. A good GM has a steady hand on the rudder and eyes cast ever forward toward the next great adventure/challenge. They are the rock, the foundation… part authority figure, part cheerleader, part strategist and part deviant (or maybe that’s just ours).
Still, GMs are people too. Despite rumors to the contrary, they are not faster than speeding bullets, stronger than locomotives OR able to leap tall buildings in a single bound. (I know, I was disappointed too.) What’s more, they have “real lives” too that sometimes necessitate time away from the game. What’s a guild to do? Or, more importantly, what sort of mischief should officers get avoid getting into in the GM’s absence?
1. Don’t panic.
Even if you normally rely heavily on your GM for day to day stuff, you can get by without them for a little while. Heck, it’s probably good for you (not to mention your GM) to learn how anyway!
2. Keep a normal raid schedule.
Raiding shouldn’t stop just because the GM is away, even if said GM is also your Raid Leader. One of the best feelings any leader can have is knowing that their group can run itself when they’re not around. Feeling like you can’t take a night or a week off without things going to pot is pretty stressful! So tackle that next big boss and make your GM proud. You can photoshop them into the killshot later.
Woops, wrong list. Moving on…
4. Maintain order and discipline.
Don’t let your raiders run rampant. If a problem arises, deal with it. Don’t let it sit and fester until the GM returns. With that said, be measured in your response. Said GM might be startled and/or dismayed to learn you’ve gkicked half the raid team in his/her absence.
5. When all else fails, nothing beats good old-fashioned anarchy.
If your GM is gone for 30+ days, you can petition to have the GM power transferred to another officer. (Ok, so that’s not so much anarchy as mutiny, but I found this awesome image…)
Personally, my first orders of business would be to design a new guild tabard, preferably something frilly and pink, then host a guild-bank-funded Bingo night. (Note: If you go this route, be sure your GM has a good sense of humor.)
What advice would you give to a team of officers that are GM-less for a week?