Posts Tagged ‘priest’

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Zusterke on Inspiration

January 12, 2010

Zusterke strikes again!  This time, he delves into numbers to discuss that basic Priest talent: Inspiration.

Inspiration

Inspiration

Inspiration is a welcome tool, whether you’re making art or healing the tank. Most combat parsers check the uptime of this buff, showing the value of this talent. Sadly logs do not tell us how inspiration evolves with respect to crit and how we can manipulate our healing to work with inspiration. That needs to worked out differently, with pretty colors and graphics.

Inspiration uptime

“Theory”! Ha! Scared you, didn’t I? Due to heavy reader loss last time I wrote a guest post, I promised I’d stop aiming my theory at the readers and put the loaded math down. Still, for sake of completion I present the formula for inspiration uptime. The credit for this formula goes to Dagma at PlusHeal for he taught me both formula and its proof. The faint of hearth are invited to close their eyes for a second, it will not be pretty.

Math for buff duration uptime

Hits denotes the amount of (inspiration able) heals within the buff’s duration that we cast on the target. C denotes critical strike chance.

You may open your eyes again. We have 2 things that effect our chance to proc inspiration: critical strike chance and the amount of spells we cast on the target. This pretty rainbow below shows us by how much. Sadly, there is no pot of gold at the bottom end of this rainbow, only rotten potatoes for that’s where our inspiration ends.

Inspiration Uptime

Each line corresponds to an amount of heals on our target. Crit quickly boosts our inspiration uptime and as little as 20% gives a good uptime for spammy scenarios. For 25% crit we obtain 90% uptime when healing the target 8 times or more within 15 seconds. That’s easy with FHeal and/or penance, our tankhealing tools. Higher crit gives better uptimes, but the benefit from crit diminishes. The difference between 30% and 35% crit is only noticable if we heal the target less frequently. Beyond 35%, the benefit of crit is very low.

A grain of salt for these potatoes

I love theor.. eh.. rainbows but it isn’t 100% reliable. Critical heals are still random. The numbers above give ‘expected values’ but in practice your buff time could differ a little. Still, the more crit we have, the more reliable our inspiration becomes.

Another factor that effects our outcome is how you heal. The formula assumes that our heals are equally spread over time. In-game, this is rarely the case. This could influence your uptime both in a positive and negative sense. While the numbers above remain good indications, they are not 100% on the spot.

Counting on Inspiration

Tankhealers are seldom confronted with this question… but support healers or OT healers might: how often do you need to heal your target to proc inspiration? The answer for pessimists is “infinitely many times”. For all optimists out there, we can work out your chance to proc inspiration depending on how often you heal the target. *crushes door* Here’s theory! While I would enjoy a reign of math terror, you are spared another formula. The chance to proc inspiration, depending crit and your number of attempts, can be calculated with exactly the same formula as above. Consequently, the same rainbow shows you how reliable your chances are to proc inspiration and we can draw the same conclusions.

Inspiration and Surge of Light

Inspiration and Surge of Light

Surge of Light offers a free flash heal, but one that cannot crit. For our global inspiration uptime, it could be noted that SoL has a negative impact. But if we check the graph above, we can see that 1 heal less does not greatly affect our uptime. What’s more: in tankhealing scenarios it is likely to be a proc from a critheal on our tank. It would thus be the same heal that resets the inspiration timer and we should have about 15s time to ‘use’ that FHeal and cast more spells on our tank.

While I doubt the lack of inspiration or the gain of SoL has ever caused a wipe, there is a small risk that SoL procs from PoM or CoH that crits on a player, other than your target. In the (inconceivable) case that this proc would hinder your healing, a holy priest could use Binding Heal on the target as work around. But I have rarely been in a position where this would make a difference.

TLDR, aka the conclusion

For inspiration we note that 20% crit is sufficient to provide a reliable inspiration uptime in a tankheal scenario. More crit is welcome as it gives more freedom of how often we need to heal the tank but there is a diminishing return. At 30% crit, this diminishing return becomes strong and beyond 35% crit it weighs heavily. These numbers are raidbuffed. They should be taken with a grain of salt, so adding or dropping 1% won’t make a tremendous difference. If I remember correctly Jov always promoted 20% crit as minimum for holy priests. I guess I just added a piece of the proof she’s right. (and I’ll probably never hear the end of it) [You just said my two favorite words:  Jov's right.  Of course you'll never hear the end of it!  -ed.]

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Tea with Zusterke part 3: Conclusions

June 4, 2009

A few weeks ago, we ran the idea of having Zusterke (of PlusHeal fame) do a post outlining the actual math part of regen to answer all of your priesty questions. Thankfully, since the Snark Mavens do very little in the way of hardcore mathcraft, he said yes. This is the final part of his results.

Some Considerations for Holy Spirits

consider

We’ve seen that the optimal ratio turns around 600 spirit for 1300 intellect. But we have also seen that we can easily take 200 spirit or intellect more and keep a fairly balanced score. This gives us some room to tailor our regen stats to our likings, without risking a severe penalty in our regen. So let us examine the factors that impact our balance:

  • Lowered FSR: Some fights have phases and breaks in the healing. This can increase the value of spirit notably (say, 800 spi v 1400 int).
  • Higher FSR: hard fights can be very demanding and rip away that chance on a regen break, decreasing the value of spirit and changing the ratio a few points in favor of intellect. But such fights also diminish your chance on a hymn of hope or it can make relying on Replenishment, shadowfiend etc more risky. In short: our balance favors more intellect but a healthy spirit basis becomes ever more important.
  • Higher Crit: if you like a lot of crit, then you may score higher uptimes for holy concentration. This can easily up your HC time by 20% and really give spirit a push.
  • Single target spam: if you spam a lot more single target heals, you will have more chance to proc holy concentration and up your spirit regen notably.
  • Raid synergy: some raiding guilds really try to min max their raid groups. This means you really rely on some of your manabar based regen effects!
  • Hymn of Hope + Shadowfiend: if you have the chance to use both together, do it! The 20% increase of your max mana effectively increases the performance of your shadowfiend by 20%. This tips the balance a bit in favor of intellect. But a fight that can allows such a break is likely to have a lowered FSR time.
  • Shadowfiend + Bloodlust/Heroism: Bloodlust increases the haste of your fiend, giving more hits and thus more mana. This is a superb way to make your intellect count!
  • Hymn of Hope + Replenishment: the increase of yout max mana increases the effect of your Replenishment. This favors stacking a bit more intellect.
  • Spirit as backbone: when problems come your way, spirit will be your savior. When your group is sub optimal, your cooldowns got burned too early (or messed up!), or the guy providing replenishment bubble hearthstone’s out of Patchwerk, your intellect based regen drops like a stone. Intellect gives great synergy with the group, but that makes the group its lifelink. Having a healthy base of spirit can back you up under those odd circumstances.

There are probably a dozen more considerations that could manipulate the balance between intellect and spirit but I think I summed most of them here. Feel free to comment on more ideas!

Conclusion

It’s been a long post but I think we’ve reached some interesting conclusions for both the holy and discipline priest.

Discipline priests still gain the most out of intellect. In fact, it is unlikely that spirit will ever catch up with intellect as regen stat. Still, spirit beats mp5 for discipline priests with more than 1.1K intellect, which is definitely an eye opener for some!

Holy priests can still stack spirit and intellect with to a 6:13 or 8:13 ratio in favor of intellect and do just fine. Having more spirit will provide a great backbone in your regen model (and SP bonus!), but having more intellect will do great in min maxed raids. In fact, the optimal ratio has a couple of hundred points of leeway. With the current itemization in 3.1, I recommend going for intellect+spirit gear and gemming for intellect whenever you need more regen! I’m still a big fan of a healthy spirit basis, but intellect is definitely our biggest regen stat for now.

Whew! Y’all still there?  Thank you all for your patience in this really awesome discussion.  And again, huge thanks to Zusterke for putting it together for us.  I hope this was helpful to all of you (I know I learned a lot!)  And remember: if you’d like to continue discussion on this, consider heading to PlusHeal and opening it up to the community at large!

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Tea with Zusterke part 2: Versus

June 3, 2009

A few weeks ago, we ran the idea of having Zusterke (of PlusHeal fame) do a post outlining the actual math part of regen to answer all of your priesty questions.  Thankfully, since the Snark Mavens do very little in the way of hardcore mathcraft, he said yes.  This is part 2 of his results.

MP5 vs Intellect

Round 1: Disc priests
It is quite easy to prove that intellect is better than mp5 for disc priests. If we take into account the stat cost of mp5, then we need to compare 1 intellect with 0.4 mp5. We have seen that our manabar regeneration alone provides more mp5 per point of intellect, so intellect clearly wins.

Round 2: Holy priests.
For holy priests, we only got 0.3403 mp5 per point intellect from manabar based regen. So, Intellect is 0.0597 mp5 short to beat the stat mp5. This is where the contribution of intellect in our spirit regen kicks in:intvsmp5So, we need a minimum amount of spirit to support our intellect. This condition is very easy: for 1000 intellect, we only need 308 base spirit or 324 spirit unbuffed. It is fairly safe to assume a holy priest will have that amount of spirit and thus intellect beats mp5.

MP5 vs Spirit

When we inspected the value of spirit in our regen model, we found it evolves with intellect. When comparing spirit to mp5, the evident question we will bump in is not “if” spirit will beat mp5 but “how much intellect” is needed.

brainzRound 1: Disc priest
It has been debated many times whether Disc priests should take spirit or MP5. We know that the value of spirit scales with intellect, and so it is reasonable to assume that spirit may outscale mp5. Let’s check when that happens:spivsmp5disc

Round 2: holy priest
The value of spirit is not limited to its regen for holy priests, thanks to spiritual guidance. Still, it remains primarily a regen stat. We compare 1 spirit with 0.4 mp5:spivsmp5h2Given 1065 intellect unbuffed, spirit can beat mp5 when raidbuffed. Starting raiders without sufficient intellect on their gear may find mp5 slightly more performant at first, but spirit will gradually outscale mp5 by the time they leave naxx 10m and the spellpower bonus from spirit makes the stat preferable quite early in the content.

intellect

Intellect vs. Spirit

With the introduction of manabar based regen in WotLK, intellect climbed to one of the most potent regeneration stats. For disc priests it was considered the most favorable regen stat, while holies tried to balance it with a fair amount of spirit. With the changes in 3.1, spirit regen lost some ground and manabar regen gained some. Let’s see how the balance evolved.balance

Round 1: Disc Priest
For disc priests, we ‘guess’ that intellect still outscores spirit and we try to prove it. We compare their values:spivsintdDoes this make sense? Like… any sense? It does! Basically this comparison tells us that we can stack a boatload of intellect before spirit catches up. For example, with 0 spirit, the optimal value for intellect is 2025! Well, intellect clearly wins this one!

Round 2: Holy Priest
For holy priests, the balance between intellect and spirit was far more delicate in 3.0 than for Disc priests. Typically a 1:1 ratio was considered optimal. For 3.1 we relate the value of intellect by the value of spirit. If it is above 100%, intellect is more valuable than spirit and if it’s below 100% then spirit is more valuable than intellect:spivsinth

At this point, the formula doesn’t seem to make much sense.. at least it doesn’t to me. But we can put it in a spreadsheet and work out the ratio for various stat levels:holy-spiKeep in mind that these are basestats and thus spirit should be a tad higher. Still, it’s quite clear that spirit has lost some considerable ground to intellect! That is, for 20% HC Uptime, 90% FSR and no specific synergy with your manabar regen abilities. Do check that other ratio’s, with some more spirit or some intellect also score quite well as optimal (less than 10% difference).

Stay tuned tomorrow for the final part of this guide. Zusterke will wrap everything up and give those tl;dr math-haters out there the bottom line.

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Tea with Zusterke part 1: The Groundwork

June 2, 2009

A few weeks ago, we ran the idea of having Zusterke (of PlusHeal fame) do a post outlining the actual math part of regen to answer all of your priesty questions.  Thankfully, since the Snark Mavens do very little in the way of hardcore mathcraft, he said yes.  This is part 1 of his results.

Stat Wars

There are two challenges about theorycrafting. The first part is the theorycrafting: how to examine and calculate what you need. The second part, is translating it into human language. I found that part 2 is often more challenging and requires more patience than part 1. When Joveta kindly asked me if I would give a shot at explaining our regen model in human language, I accepted the challenge. I leave it to the faithful readers of Snarkcraft.com to judge whether I succeeded.

theorycraftThe regeneration model of WoW has seen a lot of changes with patch 3.1: spirit/intellect regeneration was nerfed outside the five second rule, the shadowfiend is buffed, Rapture and Holy Concentration have changed. The regeneration model is so complex it almost obscures the effectiveness of our regeneration stats and leaves us guessing how to gear. Unfortunately there is no straight answer as circumstances and gear level have a great impact on our regeneration model. So, I’ll try to tackle some of these problems and provide a more detailed answer.

Manabar Regen

WotLK introduced several abilities that grant us a fixed % of our maximum mana over a period of time. Some of these have changed in patch 3.1 so we’ll go over them one by one.

Replenishment
Replenishment is now available for frost mages and destro locks. This makes the availability of Replenishment more reliable and ever more important to take into account.

The regeneration offered by Replenishment remains the same. It offers 0.25% of your manabar every second, which is 1.25% of your manabar every 5 seconds. But it is optimistic to consider it fully effective the whole time. At plusheal, we observed that the effect of Replenishment does not work 100% because refreshing buffs or missed refreshes can diminish the amount of ticks you get. You can easily verify this in any WWS parse (see image).

replenishmentHaving checked dozens of WWS parses, it seems Replenishment ticks 75-95% of the time (see screenie). I consider 85% an average which yields me: 85%*1.25% = 1.0625% of my manabar as mana every five seconds.

Shadowfiend
The shadowfiend was buffed in patch 3.1. It now delivers 5% of your maximum mana per attack, rather than 4% per hit. It can total to 60% of your manabar over 5 minutes which is equivalent to 1% of your maximum mana per 5 secs.

Hymn of Hope
Hymn of Hope changed a lot in. While it is still a channeled spell, it choses 3 targets randomly every 2 seconds. The spell is quite situational and unreliable when used. Therefore, I will not use its regen in this theorycraft.

Mana Tide Totem
The mana tide totem yields 6% mana every 3 seconds for 12 seconds. With a 5 minute cooldown, this gives about 0.4% of your maximum mana every 5 seconds. In my guild we tend to give this totem to dps, rather than healers, and I’ve read from several players that I’m no exception. I will not include it in this theorycraft, but for those who are interested in it: it yields 0.06 mp5 per point of intellect.

Rapture
Rapture is a fundamental regen talent for any Disc priest. It can yield 2.5% of your mana, every 12 seconds, when a shield is absorbed. However, timing this shield consumption is hard to control. Let’s add a few seconds as safety line and assume it procs every 15 seconds on average. This corresponds to shield spamming the main tank who will absorb his shields anyway. In this case, we get 2.5% every 15 seconds or 0.8333% of your maximum mana every 5 seconds.

Our maximum mana can be calculated as follows:maxmanaWe can calculate the percentage of maximum mana per 5 seconds we get for both Disc and Holy priest. We can use that percent to calculate how much mp5 per point of intellect we get from manabar based regen but here we must take into account the bonus on intellect accordingly: Mental Strength for Disc and Blessing of Kings for both Disc and Holy. We get:manabarregen

Spirit Regen

Our spirit/intellect regen changed a lot in patch 3.1. The base regen of spirit and intellect was nerfed by 40% but our regen while casting from meditation was increased to 50%. As a net result, we get the exact same amount of regen while casting but notice a considerable nerf in our mana regen while not casting.

To make matters more complex, Holy priests now get Holy Concentration: a regen buff that depends on crit. The uptime of Holy Concentration can vary wildly depending on playstyle and healing assignment so I won’t go into details about it for now. Perhaps this may interest some in another guest post, if fate, Seri and Jovi will be so kind. For now, I recommend to check your WWS parses to see what uptimes you obtain from Holy Concentration.regen2

SenseThese values probably like an odd mix of Thalassian and Chinese so let’s simplify them. We assume 90% time spent inside the five second rule and for holy priests we add 20% Holy Concentration uptime (see image). This is a bit pessimistic but it’s better to play safe. Holy priests tend to have a notably higher mana consumption when raidhealing and most raidhealing spells do not trigger holy concentration.holyconcentrationTaking into account buffs from talents and Blessing of Kings, we get:valueholy

valuedisc

These formula’s do not reveal immediately the value of intellect or spirit. But it does reveal an important property of both:

  • Spirit evolves with the amount of (/square root of) intellect you have.
  • Intellect evolves with the ratio it has with spirit.
  • Stay tuned tomorrow for a special Wednesday Snarkcraft. Zusterke will cover the Int vs Spirit debate. Thanks for reading and a special thanks to Zusterke for putting this thing together!

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    Jov sez: Do as I say…

    November 4, 2008

    Becoming the perfect Priest is more of a process than an event, and everyone (even yours truly!) is still a work in progress.  Shocking as it may seem, my perfection is still largely theoretical, as I choose to illustrate now with a few points.

    1.  I’m a lazy item enhancer.  Seriously, Seri wouldn’t approve my application.  Sure, I gem my gear, enchant my weapons…  I’m all for useful bonuses.  Cloaks, however, are totally not worth it.  If it’s not a Resist cloak enchanted with the necessary resist bonus (Fire for Rags, Nature for AQ40, and more recently Shadow for Mother) I just don’t do it.  (I know, I know, Subtlety.  But have you SEEN the threat gen of tanks since 3.0?  2% less threat on my part is totally not worth the farming up of 8 Primal Shadow the enchant needs.  So nyeh.)

    2.  My rarely-played, mostly-retired Alliance priest (and my resto druid, for that matter) still has mp5 gems in her gear.  Yep!  Me, the first one in the parade screaming against the use of Royal gems still has them lurking in the back of her closet.  This is related to the point above, I don’t have money on that side of the fence anymore (as I sent most of it over when I rerolled) and the urge to do dailies to improve gear on characters I play once a month is…  not really there, actually.  New gems in new gear (if applicable) will be fixed, however.  Promise.

    3.  Healer Tunnel Vision: I has it.  My UI was designed to keep my chat frames, Grid frames, and all the information I need as close to “together” as possible.  This is because I know the more different places I need to look for information I have, the more likely something is going to be totally missed (like the whispers for Fear Ward rotation on Archi… oops.)  I may not be standing in the fire, but only because my eyes are locked to the bottom 1/3 of my screen.

    4.  In the spirit of tracking improvements, I flash healed my way through Molten Core before I learned what downranking was.  (This was before Flash was good for anyone but pallies, fyi.)  My knowledge of my class consisted entirely of “I read the tooltips on my spells and talents” through 6 months of pre-TBC raiding.  A few friends eventually took me under their wing, and introduced me to a whole new world of not-sucking.

    5.  For the longest time, I did no actual research on my class.  I’d read the stickie’d priest posts on the official class forums, but felt for the most part that they were entirely filled with whining and emo.  I avoided them, and got my information by waiting patiently for my friends to tell me what I needed to know.  Eventually, I found out they were getting their information from a site called Elitist Jerks and gave it a poke.

    6.  Also related to the above, I had no idea that WoW Blogs existed before ~6 months ago.  Yes, another blindingly obvious possibility that I didn’t even think of until someone (in this case, Seri) pointed ‘em out to me.  (I also never followed blogs in general before then because I had no idea about rss and feed readers.  Yes, I’m totally participating in this century, why do you ask?)

    So there’s me: practically perfect in every way or a totally clueless noob who needs to unplug?  You decide (but don’t tell me… my ego is a precious and fragile thing.)

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    Jov sez: 3.0.2 — The New Game

    October 21, 2008

    So, it’s been a week since the big patch; things seem so different, don’t they?  They do because WoW is a very different game at current.  Regardless of level of progression, it’s very noticeable that things are a lot easier.  My caveat to what I’m about to start talking about goes here:  I’m not in a guild that had “beaten the game” before the patch.  My e-peen is big for all the old-fashioned reasons, not for any that involve Muru pre-nerf.  My credentials are those of a solidly mid-progression raider.  The changes made to raid environments directly benefit me, and my impressions are colored by that.

    Okay, so, all that done with… what are my impressions?

    • I need a nerf.  Seriously.  I’m OP.
    • 2-hour BT clears are a good thing.
    • So are raid-wide buffs.
    • Who’s that at the top of the WWS by a huge margin?  Oh, right, that would be me…
    • Carelessness can still get you wiped… sometimes.
    • I don’t know what some priests are doing that they think they’ve been nerfed.
    • The changes are awesome for getting past “stuck” issues with bosses.
    • The Line Boss is the new Elevator Boss.
    • Blizz is totally rewarding me for bad-priesting and it is awesome.

    Okay, okay…  My impressions you all might actually care about:

    • While I remain unconvinced that GS is worth dropping Meditation for at this stage of the game, I’ve seen it can be done, and can be done well.  That being said, you’ll pry Meditation from my cold, dead fingers.
    • As a 14/47 spec (differing from my suggested due to misspent points from server lag… I just decided to stick with it and try it out), I could do nothing to run myself out of mana.  I spent all of BT face-rolling CoH, with a smite or flash thrown out when I got a Surge proc.  My mana went nowhere, and I used 3 biscuits all night.
    • BT feels much more like what it is for us: the instance we farm to get gear for people so we can go do the actual raiding in Sunwell.  Being able to clear it in 2 hours is like a gift of 2 free hours we can spend elsewhere.  It also helps with a lot of the frustration of “Here we are again, just like last week, another Wednesday down the drain.”  People were relaxed, laughing, having fun and not taking things so seriously.  There’s time to actually work on the bosses we need to work on, even with our 3-day schedule.
    • We couldn’t get Kalec down pre-nerf.  There were some heartbreakingly-close attempts, but with raid comp availability, we spent a lot of time mindlessly throwing ourselves at him.  We wiped so much, we forgot how to do anything but wipe, attempts always felt doomed from the start. We downed him the same day as the 2-hour BT clear, with minimal raid deaths, on our second attempt.  There was much happy screaming in vent.

    There are a lot of complaints out there now about Blizzard dumbing down the game with these systems of nerfs.  People who beat the game before 3.0.2 feel somewhat insulted that Blizzard is discounting their hard work in making things accessible to everyone.  People who’ve been working through content feel a letdown that Blizzard suddenly made things too easy, taking away all sense of accomplishment.

    I have one thing to say to both of those camps:  QQ.  If you downed KJ before Tuesday, you have the pride in knowing that you beat the game, you’re awesome, and that all the rest of us out there needed the nerf to do what you could do with out.  If you’re upset that suddenly Kael or Archi or Illidan are easy, you should have gotten them down before the patch.  If you couldn’t, you’re the person the change was designed to help.

    And to both as well: if you don’t like it, hang up your DKP and stop.  Everything is going to reset in three weeks, anyway.  Then, we can all move on to Naxx, which Matt assures us isn’t so easy.  That, at least, should make everyone happy.

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    Special Edition: Recommended Healing Specs for 3.0

    October 14, 2008

    Note to all you guys still clicking through after the release of Wrath:

    We know you’re there, we see you, this is STILL one of the most popular hits for our blog.  If you’re here looking for spec advice, go to this post instead.  This was made for the days pre-Wrath release, not intended for level 80 raiders.  Follow the link for shiny updated content.

    Although your beloved snark mavens usually see eye to eye, sometimes we just don’t! Read on to find out what we think about healing spec options for 3.0. The final choice is, of course, yours but don’t say we didn’t give you any options!

    Jov sez: Don’t rock the boat!

    I know I’ve stated on many many many occasions that trying out weird specs and figuring out what your spells do is a Good Thing ™, however… If you are currently a member of an active raiding group, now is not the time to go crazy. Things are going to be changing left and right, and keeping your spec as similar as you can to standard can act as a good control while things settle. Try things out on your own time, you have a responsibility to your fellow raiders to not take this opportunity to pick a spec that blows up in their faces.

    IMP DS 23/38 redux

    I’m going to advocate only the smallest tweak from the current standard cookie cutter IDS build: 23/38. It’s got one throwaway point in Discipline (the one point I put in Unbreakable Will could go anywhere) and the Holy tree is more of the same. Note: With the changes to pushback mechanics, Healing Focus are dump points at the moment, and as such, I chose to dump them. I used Desperate Prayer to jump down a tier. The main change I’m going to advocate is 3/3 Serendipity over 3/5 Empowered Healing. With the death of downranking, you’re going to be facing larger Greater numbers than you’re used to, so losing a bit of Empowered isn’t going to make such a big deal. However, while relearning, getting 25% mana back on the inevitiable overheal IS.

    New CoH 14/47

    There is no Mental Agility in this build, which makes me sad. CoH is going to be more of a mana hog spec than it is currently: 14/47. Again, I’m changing some things from the standard in hopes of gaining more opportunity for regen while things settle. Most notably, dropping ranks in Empowered Healing again for Serendipity, Improved Holy Concentration and 1/2 in each Healing Prayers and Surge of Light (depending on your usual rotations, the last two could easily be 2/2 in one and dropping the other entirely.) Again, Healing Focus is not part of this spec, and unlike my previous preferred CoH spec, Holy Specialization is maxed. This spec is designed to take advantage of as much of regen in deep holy as possible.

    Seri sez: ZOMG new toys and my birthday’s not until next month!

    To hell with the naysayers that decry it as irresponsible; I’m totally going to field test the hell out of these bad boys. Why wait until 80 for those 51 point talents when I have 61 perfectly good talent points to spend today?

    The Rebirth of Discipline: 56/5/0

    First, let’s talk Discipline. I have none, obviously, but I’m talking about talents here. The Discipline tree has long been the redheaded stepchild of our family, but with 3.0 it is looking to become an extremely viable single target healing spec.

    Are you tired of being an IDS monkey? You know what I’m talking about… the poor sap that drew the short straw and had to sink 23 points in Disc for the betterment of the raid? It’s time to strut your stuff… try this: 56/5/0

    The new and improved Disc tree is all about preventative healing and, to a certain extent, mitigation. Your critical heals will shield the target for a percentage of your heals, and Penance becomes your ‘go to’ spell despite the 10 second cooldown. Use Power Word: Shield and Renew liberally and throw around a few Flash Heals and Greater Heals between Penance casts.

    It’s going to take some getting used to, but the important thing here is to use more spells and keep shielding (it returns you mana!). Don’t just stand around stopcasting Greater Heal, you have way more utility than that! Also, don’t forget… Power Infusion isn’t just for DPS.

    Alternately, you might consider a variation: 56/5/0

    Same number of points, slightly different distribution. In this variant, I reduced points spent in Enlightenment and Grace (hey, 50/50 are still good odds) to pick up 3/3 Reflective Shield. It seemed like a good idea at the time, especially since you’re going to be shielding a lot. Who doesn’t like threatless damage? (Lolnova haters aside.)

    Update: Upon reflection, you’ll get more bang for your buck by going with Enlightenment rather than Divine Fury, so I revised my suggestions after initially posting this.

    Holy4Life: 7/54/0

    Ok, on to Holy. This is going to be my particular playground of choice, and I’m considering a big drink from the Holy fountain: 7/54/0

    I know what you’re thinking… no Inner Focus? Honestly, I haven’t been using it that much anyway as of late. Plus, there’s SO much in Holy to play with and with this spec I imagine myself simply glowing with inner radiance just looking for an outlet.

    This has the potential for being a powerful raid healing spec, but it’s not for the faint of heart because giving up Meditation could hurt. I would venture to say that it needs some pretty strong gear to back it up at 70. CoH is as much of a mana hog as ever but it’s also more powerful than ever, receiving a boost from talents and crossing party lines to heal whoever in the vicinity of the target needs healing the most.

    Like Jov, I opted for Serendipity over Empowered Healing. It just seems like the best choice, given the options available. I also decided to leave Lightwell out of this build, but you could always shuffle a point into it if you want. The way I figure, our raiders are going to be too busy trying to re-learn their own specs, spells and rotations to also remember that Lightwell doesn’t suck anymore. I will probably pick it up again at 80.

    Don’t forget to watch for Surge of Light procs! I bet you’ll see a lot of them when you start throwing CoH around, and it’s not just for Smite anymore.

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