My posts lately have been so multi-faceted and stream of consiousnessy lately, haven’t they? Well, have some more!
Priest T10 Bonuses and Why They Suck
- 2 piece bonus – Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
- 4 piece bonus – Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
(They’ve been updated since they were first announced)
I know some people are pretty enthusiastic about the bonuses. But this is my blog, and I think they suck. So nyeh.
The 2-piece: Per WoL, my average Flash Heal hits for approx 2600. The HoT would heal another 650, broken up into however many pieces, over the next 9 seconds. That total heal is 1/3 of my average Renew tick. Let me repeat 1/3 of my average Renew tick. But wait! What about a Discipline Priest? Well ours is geared to the hilt and her average flash is approx 2200. Her total healing from the 2-piece would be 550. Also, it’s somewhat unlikely the HoT would self-stack, meaning the Discipline Priest would only get ticks if their Penance is off cooldown and they take the time to Penance/re-shield. Otherwise, it would exist in the no-man’s land of constant overwriting.
Also, the above numbers are best-case. If you get a crit on overheal, the phrasing seems to state that only the amount healed gets the HoT value. Double plus-plus useless.
People have also been commenting that the 2-piece is the old FoL HoT v 2.0. I counter that the pally FoL hot was a copy of the Priest 8-piece T2 bonus (yes, 8-piece, I’m going back to the golden age of raiding before tier tokens when you had to WORK for your set bonuses). Back in my day, that was the only stacking-hot in the game. And it still kinda sucked.
The 4-piece: I’ll be the first to admit I kinda miss the days of no-cooldown CoH. (You miss them too, you know it!) I also have no qualms with admitting that the spell was totally OP at its height. Smart, not party-limited… no cooldown. mmm… Tasty, tasty OP’ness. The problem with messing with the cooldown length on cooldown-based spells is always going to be rhythm and muscle memory.
Muscle memory may be something you can train yourself out of pretty easily, but only if the changes made are consistent. The 4-piece is not a consistent change, it’s a chance on proc.
1. Jov hates procs. Murphy’s Law of Procs = shit never procs when you need it, only when you don’t.
2. Jov hates procs.
3. Did I mention Jov hates procs?
Best definition I’ve heard of the 4-piece bonus was “Has 20% chance of screwing up your rotation.” Yes, it has a strong potential for burst healing, but at the same time, most people have a feeling for when they can hit their Penance or CoH, and missing this proc is MUCH worse than missing out on a SoL.
It was great knowing you all, but I’m leaving…
HA! Fooled you! Y’all are stuck with me for the next while at least.
The past few weeks have seen the official closings of two of the best and brightest lights in the Priest Blogging community. While Ego’s final goodbye was expected, as her departure had been announced quite a bit earlier, the finality of the doors closing did drive the point home. Seri and I are still friends with the player behind the horns, and have a promise from Hannelore that we’re her first stop if she ever feels the urge to post in the future, but it’s always difficult to see something important to you move on.
And speaking of important and moving on, Dwarf Priest has also closed her doors. While Ego’s departure was expected, Dwarf’s was a sudden blog silence, leading many to have concerns about her health (and even some rumors of her death). While quick to dispel rumors of her death (vastly overrated), the health concerns proved to be true, and she has moved on, both from the responsibilities of the game and of the blog.
To you both, whether or not you see this: Goodbye and Good Luck.