Author Archive

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WoS Goes Archival

May 14, 2010

Given the sparsity of posts around here lately, it shouldn’t come as a huge surprise to any lingering readers that the time has come for WoS to close its doors. We had a good run, and would like to thank everyone who read, commented, inspired, educated, linked back, guest posted, tweeted and/or snarked with us. The site will remain up for now, as there is still some useful information in the archives, but our guides and such will not be updated as new content is released.

May your mandolins be chubby, your acheesements tasty and your adventures legendary.

Stay frosty, friends, and may the Snark be with you.

Jov & Seri

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Seri sez: Double Ewe Tee Eff

April 2, 2010

Despite the silence here at WoS and on Twitter, I haven’t completely fallen off the face of the WoW-verse. I’m still puttering about, doing my thing as a raider and a GM. It’s been a busy few months, as I have added school on top of raiding 3-4 nights per week and working full time.

As a result, I’ve not been following WoW news (or, sadly, blogs) very closely, but things have seemed surprisingly quiet on the expansion front considering what’s been going on with the game lately. From cooldown reductions to high end gear & crafting mats becoming more accessible to steadily lowering the bar in ICC… it’s like all signs are pointing to an expansion launch coming Real Soon Now™ since this is the sort of thing we saw toward the end of TBC. I joked to a buddy of mine recently that I was half expecting them to just spring it on us one day out of the blue, having hired ex-CIA operatives to organize and run the most ambitiously covert beta test phase ever. Surprise, Cataclysm!

Still, the game industry being what it is… it’s not gonna happen. Of course they’re going to announce it in advance. They want pre-orders. They want hype. They want midnight launch parties and geeks like me having enough advance warning to take time off work to spend the first 48-72 hours in a highly caffeinated orgiastic frenzy of leveling, exploring, and profession grinding in between world server crashes.

So, until that release date is announced we can pretty much assume that the time between whatever day today is and Cataclysm’s launch is going to be measured in multi-month increments. (My current prediction: September-ish.) Why, then, are they in such a hurry to rush us through ICC with this rapidly scaling buff after purposefully slowing our progress via gating and attempt limits?

I’m so confused with all these mixed signals… it’s like prom night all over again. *rimshot*

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Seri sez: Rumors of my death are greatly exaggerated.

February 18, 2010

So, Jov threatened me that if I didn’t post something today she would post something AS me that would be way more embarrassing than anything I could possibly come up with on my own. Never one to back down from a challenge, I present to you:

Seri’s Dirty Little Secrets

(dramatic music)

I know it’s hard to believe it, but I was once a total noob. Granted, I’ve been playing WoW since 2004 so it was a long time ago. Still, I am reluctantly forced to admit that I wasn’t always this awesome. Don’t believe me? Evidence to the contrary:

  1. My first character ever was a Priest, but I abandoned her around level 20. I know, right? How stupid can you be?
  2. My second character ever was a Warrior. I loved dual-wielding. I also loved the Arms tree. *wince* Yeah, that’s right. I was a dual-wielding Arms warrior. I didn’t know any better!
  3. During my stint as a level 60 raiding Druid, I was probably the only Balance Druid in the game WITHOUT the Moonkin talent after its introduction. Later, I would become (probably) the only Balance Druid in the game without the Treants talent after its introduction.
  4. I once fell off a cliff accidentally, taking my whole party (on autofollow) with me. This ended the long-time debate of ‘If Seri jumped off a cliff….’
  5. Finally, just to prove that even the grizzled WoW veterans among us are still occasionally total noobs… I recently raided for 1-2 weeks with a broken meta gem bonus.

So, fess up. What was your greatest noob moment ever, and how long ago was it?

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Seri sez: Dancing with wolves (or perhaps rabid badgers).

January 14, 2010

There’s something about the Looking For Dungeon Tool that makes me feel like I’m getting back to my roots. It’s kind of like going back in time to roam the prairie with my wild ancestors–complete with mountains of buffalo dung. It’s ancient. Primal. This is healing as I haven’t seen it in many many moons. I’m telling you, it has been a VERY long time since so many things have been “my fault”.

Yes, that’s right: My fault. Because, somehow, every failure on the part of a random instance group is the healer’s fault. The tank dies… healer’s fault. The DPS die… healer’s fault. A tree falls in China… healer’s fault. Don’t get me wrong; there are shitty healers out there. Gods bless them, they provide countless hours of entertainment for me and Jov. But there are a lot of things that can go wrong in a pug that are NOT the healers fault. Perhaps:

  • A shitty tank.
  • An undergeared tank.
  • An undergeared shitty tank.
  • Overzealous dps.
  • People standing in shit.
  • Pulling when the healer is drinking or low on mana.
  • Pulling when the healer is afk.

Let me give you a tip: If you’re struggling through an instance and you’ve been through more than one healer… you’re not just having a string of bad luck. Someone in your party is a moron. Maybe several someones. Maybe… maybe it’s you.

Haha! Yeah, not likely. You’re reading World of Snarkcraft, which puts you ahead of most of the slack-jawed mutants in LFG. Therefore, my enlightened brethren, remain alert for signs of healer abuse and vigilant in the preservation of healers’ sanity. After all, it’s only a matter of time before they burn out and roll a pure dps class. Make it your goal to stave off the inevitable while you can.

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Seri sez: The Best of 2009

December 31, 2009

Hello dear readers! (Hopefully there are some of you left.) Matticus mentioned recently that he’d like to see some blog posts with links to what we consider our best content of 2009… since it’s easier to regurgitate old content than it is to come up with new content it sounded like a good idea to me! ;)

I hate to actually try to rank things in order of most to least favorite, so these are largely chronological. First off is my rant about the oh-so-downtrodden Discipline Priests of Azeroth. I’m pleased to report that while Discipline has become a popular and accepted spec I no longer worry about some sort of hive mind developing.

Next up: Life with Jov. If you liked this one, you’re in luck… I’ve been saving up lolcats for a sequel, but you’ll have to wait for it. Okay, maybe I’ll show you one.

Just to prove I really can be productive, I updated my guide to applying to a raid guild for WotLK. 9 months later, it’s still mostly applicable. Feel free to post a link in your guild applications forum.

My L2WWS series was pretty popular; feel free to check out part 1 & part 2 in the archives. Part 3 never came to fruition and probably never will. I’ve moved on to World of Logs as my raid analysis tool of choice… perhaps you’ll see a new series in the new year!

Because I still bump into a lot of Priests that don’t “get it” I feel I should also mention my post about gearing for Discipline vs gearing for Holy. It’s been a while since I revisited it but I *think* the stat priorities are still generally right.

In April, we hit a nice little milestone: 1,000 comments!

When the cat’s away, the mice will play… Seri provided some “tips” for officers with absentee GMs.

In June, we debuted the best series of posts we never wrote: Tea with Zusterke Parts 1, 2 & 3. I’m told that Zusterke has been working on a new series for us but.. I’ll believe it when I see it! (Please Zus, can I see it?)

Later that month, Jov abandoned me for a whole week.

A few weeks later, we debuted our first (and only) Real Raiders of Genius video. Yes, that really is us doing the vocal work. No, I won’t tell you which is which.

As the year progressed and the expansion matured, Jov learned that it sucks to be so awesome. Even in new content, these days, we’re down to bringing 5-6 healers instead of the 7-8 we started the year out feeling like we needed.

As we got closer to Blizzcon, the next expansion was the talk of the town. Rather than predict what might be announced at Blizzcon, Seri decided instead to predict what absolutely would not be announced at Blizzcon. Her predictions were 100% accurate.

Jov picked a fight with Amber of I Like Bubbles. Hilarity ensued. (P.S. Happy Blogiversary, Amber!)

In September, WoS turned 1 year old and celebrated with fantastic giveaways! Please note: all giveaways have ended so if you comment hoping for a loot code you’re out of luck.

Seri treated everyone to a very special rant about Varian Wrynn, based on experiences in Trial of the Crusader. No one seemed to get the title’s pop culture connection, which she is still sad about.

Last but not least, one of the best moment’s of World of Snarkcraft this year (in my not so humble opinion) was Jov’s letter to Father Winter. I’m pleased to report that she did, in fact, get her heart’s desire.

I hope you enjoy this trip down memory lane as much as I did. It’s always fun to look back. :)

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Seri sez: I beg your indulgence.

December 11, 2009

Did I miss another one? It’s been pretty hectic for me the last few weeks and I haven’t had the spare brain power to blog, as evidenced by my recent string (is two a string?) of missed Thursday posts. I hope to have something for you next week. In the meantime… here, have a holiday recipe from my dear friend Mayada:

Spirited Pecans

Ingredients:

1/2 Cup Praline Liquor
1.5 Cups Sugar
3-4 Cups Pecans
Candy Thermometer

Directions:

Spread out a long sheet of parchment paper (about 2 feet) on a flat surface

Mix the Liquor and Sugar together, then stir gently over high heat until the syrup reaches Soft Ball stage on the thermometer.

At that point, dump the pecans in and keep stirring until everything is covered and the coating starts to look grainy. Dump out onto the parchment and cool.

If you make a bunch at once and don’t want them all out, throw ‘em in the freezer!

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Guest Post: Priests in the Arena

November 26, 2009

Happy Turkey Week!  Jov and Seri are traveling, spending time with friends and family, and preparing for a serious case of food coma.  Special thanks for the guest posts for taking wow posting off our plates, and leaving us with more room for sides…

I thought I would write a guest post for Snarkcraft (one of my favorite priest blogs!) about a topic not often covered:  Arena PVP.  I’ll start with some basic arena strategies.  I am assuming you’re just starting out, and that you’ll be a Priest, specced Discipline.  Holy really isn’t arena viable at the moment.

General Arena Helpful Tips

  1. Don’t Die
  2. Don’t Let your Partners Die
  3. Blow Defensive Cooldowns when the other Team blows Offensive Cooldowns
  4. Blow Defensive Cooldowns Earlier Rather than Later
  5. CC and DPS when the target is low
  6. Drink – a lot!
  7. Pick up a PVP trinket – don’t leave home without it.

How to gear

As a priest, you wear cloth and lots of it.  You’ll want to wear as much resilience as you can get your hand on.  Once you start feeling comfortable (for me this happens only once I’m in the 1000+ range), start stacking stamina and spellpower.  Get the spirit set, although you can double dip the shadow set, getting the 50 resilience bonus from both sets, but you’ll notice the lower regen.  You will be able to go offensive much better though, so it could depend on your playstyle.  Get at least 4% hit so your fears connect a reasonable amount of the time.  Yes, it’s that important.  Pick up the +hit offset pieces for cloak, ring, and neck slots, and you should do fine.

Glyphs – Pick up Pain Suppression and Inner Fire, especially while still gearing up.  Glyph of Penance is 100% necessary 100% of the time.

How to survive

You have no real escapes, especially against warriors/undeads.  Priests in PVP essentially tank in cloth.  I know it sounds crazy, but it’s crazy fun when you can pull it off!  Anyway, keep moving, cast PW:shield->Penance->Prayer of Mending->Renew->stop and flash as necessary.  Remember to dispel any dots or snares that you can – especially against DKs (Chains of Ice and Diseases) and mages’ frost novas.  You’d be surprised how much dispelling what amounts to these classes’ damage buffs reduces the amount of damage they can dish out.

Line of Sight (LOS) – Line of Sight is your friend in Arenas.  Anyone who says otherwise, or says that LOS is cheesey, plays too many battlegrounds on their hunters.   Good LOS play can significantly reduce the damage you take and the scariness of enemy target switches. You’ll notice some teams will try to lure you into their LOS.  Shield/Penance your DPS when you can, but be aware the other guys have some dirty tricks up their sleeve…

Fearing Defensively – Save your Psychic Scream for when you need to get a cast off, or you see an opportunity to gain distance or get out of LOS.  If you are in an emergency situation, however, blow it.  There’s nothing more embarrassing than dying while your cooldowns are still up.

How to heal

Penance and PW: Shield, Prayer of Mending – these are your most powerful heals in arena.  In my experience, greater heal comes close to the output of penance, but penance has the benefit of going off immediately, and going through line of sight.  Use PW:shield first, especially since it gives you a haste buff.

Flash heal – Flash heal is what you do when Penance, PW:Shield, are on cooldown.  Get a latency mod, like quartz for your castbar and spam that button!

Other odd heals you wouldn’t think to use – Greater heal, Divine Hymn, Binding Heal, and Prayer of Healing are heals you probably won’t use very often, mostly because they’re best when you aren’t being focused, which happens approximately 0% of the time.  However, if you can get them off, especially if someone has let their mortal strike debuff fall off for a second, you can really turn the tables.  I’ve seen 3v3 matches where I was super behind, and I popped Divine Hymn and Inner Focus and topped off my team.  And they say Priests have no reset buttons.  :P

Mortal Strike – Mortal Strike is your enemy #1.  Know what the debuff looks like, know how long the cooldown is, know how to get as many heals off as possible when the debuff is *not* up.  Hunters, Warriors, and Rogues can all apply versions of the 50% version.  Mages and Shadowpriests (do they really exist?) provide a 20% version.  Oh, and if someone has the debuff and needs a heal, heal them.  You just got outplayed, but you have a better chance of winning if your teammate is alive.

How to pressure

Dispel – Dispels at the right time can be sooo clutch.  Paladins and Priests should be dispel spammed if they are your DPS target.  Also, dispel any CC as often as possible.  Some classes have dispel protection – for instance, if you dispel unstable affliction from Haunt warlocks, you’ll get silenced, which is BAD…

Mana Burn – You’ll find that the one thing in your bag of tricks that will force a healer to go defensive is Mana Burn.  As a healer, learn this sound.  It will strike *sheer terror* into your heart… It’s fun to hold people on the other side of pillars with this.  Say your DPS is focusing the other team’s DPS.  Use Mana Burn to force the healer to LOS their DPS, then keep using it to hold them there.  They’ll only be able to get off instant casts, which means they’ll be way behind.  Just make sure you remember to heal your DPS in time…. Cast Shield, Psychic scream, and Power infusion, then spam Mana Burn at the other healer for fun and profit.

Mass Dispel – Mass Dispel has two uses in Arena.  One is when there’s a zergfest and everyone’s in range – you’ll dispel debuffs and buffs at the same time!  This is win. The other use is to dispel Iceblock and Divine Shield.  Especially against Paladins, it’s important to pre-load this so that you can get their bubble off and get the kill before their heal goes off.  Plan ahead!

Fearing Offensively – Psychic Scream is a powerful CC because it hits all targets within range.  Use that to your advantage, and try to catch the target and at least one other player.  Also, against healers, fear them when the target is around 30% health – they may think they are keeping up, and then BAM! They’re CC’d!  At the very least, you forced the trinket or blew their timing/global cooldown.  This is all huge, just from a 30 second cooldown!

How to DPS

If you are in a place where you need to out-and-out DPS to help force a kill or apply more pressure, you need to consider what situation you’re in.  IF the target is very low on health, cast Penance or Holy Fire->SW:Death.  This “Backloads” the damage from SW:Death (the damage will all come in nearly the same global cooldown, because the GCD from Penance is already done).  If you need to pressure, use your holy DPS spells.  These spells (Holy Fire and Smite) are at what amounts to 100% spell penetration because Holy has no resist stat.  Don’t forget your DOTs and Mind Blast, they do a surprising amount of damage!

Smite Spec – if you want to go really offensive, pick up the smite glyph and the low end holy smite talents – Holy spec, Divine Fury, and Searing Light.  Congratulations!  You are now a Mage with healing spells!

How to CC

Refer to Psychic Scream offensively, above.  One little thing to note here, do not ignore shackle undead!  Make a macro to target Ebon Gargoyle, and shackle DK ghouls whenever you can.  Also, DK’s who pop Lichborne are legal targets for Shackle as long as the buff is up…

When to trinket –
#1 – when your team needs a heal.  You just got outplayed, again.  Prepare to eat blind or sheep.
#2 – Against CC, try to sit it out if you can, and save the trinket for emergencies.  However, be aware that some comps can easily drop your DPS inside even really short CCs.  Refer to #1 and trinket.  Otherwise, refer to the LOS section.

How to Drink

Drinking is how to pressure, defensively, as a Priest and as a healer in general.  Most of the time, especially against Paladin and Druid healers, Priests just can’t keep up in the mana department.  It’s the drawback we get for being able to go offensive with Mana Burn.  If you can, have your DPS go defensive and get drinks off, early.  The longer you can postpone your shadowfiend, the more pressure you can put on the other healer in a mana war.  A few ticks of drinking can change the game!  Learn to notice when the other team is leaving you alone.  These are the best times to sneak off behind the nearest pillar and get a drink.  Do it at every opportunity! Remember, you need to buy special Arena Water for Arenas.

On a side note, make sure to dispel innervate and divine plea whenever you can.

Enjoy!
~Felade

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Guest Post: Priests in Battlegrounds

November 24, 2009

Happy Turkey Week!  Jov and Seri are traveling, spending time with friends and family, and preparing for a serious case of food coma.  Special thanks for the guest posts for taking wow posting off our plates, and leaving us with more room for sides…

So you want to run some battlegrounds as a . . . *gasp* PRIEST?  What are you nuts?  Seriously, people can have this reaction.  Our class doesn’t have a great reputation for survivability and that deters many of us from running battleground or ever trying them for that matter.  Fear not!  I am here to guide you through these death mazes and give you some tools to bring the pain to your foes.

The first thing you should expect in Battlegrounds is to die . . . a lot.  How much is a lot?  Picture the Horde and Alliance lined up in the field of strife in Alterac Valley and the enemy all pressed tab at the same time, they would all target you.  Yes it CAN be that bad but it rarely IS that bad.  Battlegrounds (BGs) are not raids or heroics or arenas or even quests.  They are their own unique slice of WoW and it involves dying. A lot. Everyone dies at least once in a BG, release, let go of it, and move on to the next victim.

You got Talent

Many people talk about pvp talent builds but be warned not all of these will benefit you in a BG, most of them are designed for arenas.  You have a great deal more flexibility in your spec for BGs but a dedicated BG spec will make your life a lot easier.  As Priests we have a lot of options for good pvp talents but we will stick mainly with one tree and this decision will rest mostly on your play style.

I WANT TO SURVIVE!: DISC
I WANT TO KILL’EM ALL!: SHADOW
I’M A LUNATIC!: HOLY

All types of priest are viable in a BG and have talents that designed for pvp activity.  You can make your own choices and don’t have to stick with what you raid in.  I am a Holy priest but I run BGs as shadow exclusively because I spend enough stressful time healing dungeons and pvp is a way to blow off steam and melt some Alli faces.  I will not go into great detail about every useful talent for each built but I will point out a few crucial ones.

The Mandatory Disc talents are important here but there are some key differences.  You will want to pick up Unbreakable Will if you find yourself getting snared or stunned a lot.  Imp Inner Fire and Imp PW:F are VERY helpful. Meditation and Inner Focus are less mandatory. The reason being that BGs require a lot of chain casting (healing or killing or both) and I find mana regen impacts my performance since I am usually dead before I run out and I rarely find Inner focus to be worth the point except specific BG scenarios.  Better spent points are Imp PW:S and Soul Warding to enhance protection.  Further in DISC are some pvp essentials like Reflective Shield, Power Infusion, Rapture, Aspiration, Pain Suppression, and all the way to Penance the all purpose heal/nuke.

Shadow has a lot of great pvp talents too.  Mandatory ones for pvp are Imp SW:P, Imp Mind Blast, Mind Flay, Imp Psychic Scream and down to Silence, Shadow Reach, Focused Mind,  and pick up every talent in the Vampiric/Shadow form segments. Take up the all important Imp Devouring Plague(DP) not only because it is increased damage but also it gives DP instant damage which our class lacks a lot of in pvp.  Optionally you can pick up Psychic Horror and I would grab it because there is a use for it and I will tell you shortly. Take Dispersion even if someone tells you it suck, it does but its all we got *sigh*. Its main use is mana regen and a very last ditch escape mechanism. (PRO TIP:You can Disperse even while mounted!)

Holy . . . well it kinda sucks.  You CAN heal a LOT of people VERY effectively in BGs with this spec, but you can’t heal yourself very well with it.  Survivability is key to pvp, the longer you live the less the enemy does.  However, we do get some nice spells here.  Healing Focus (stops pushback), Divine Fury (extra holy damage/healing), Desperate Prayer (instant full health heal or near it), and Body and Soul (an escape mechanism combined with shielding). You could argue there are more important talents in holy but for pvp these are the must haves.

The Tools of DESTRUCTION (mwahahahahaaa . . . ha)

You got the talents and the spells now what do you do when you want to kill someone. Typically you mostly spam SW:P and DP.  I know it’s really sad and you are probably saying “Wow Nic you make BGs sound sooooo exciting!” Firstly, hey shut up!  Sarcasm will not help you kill faster. Secondly, there are two reasons why you will spam your DoTs.  1) Almost no healer will ever remove your DoTs in the BG and 2) They are exceptionally potent and quick cast DoTs.  Seriously, nothing will make you happier to watch a Rogue get DoT’ed up and run around as they desperately try to escape their ever shrinking health bar until they die.  In fact I have yet to meet the rogue that can survive the SW:P and DP combo, even if no one else is attacking them (Sorry Seri). The key to topping the damage charts is getting in damage as quickly as possible before the target dies from other combatants and unfortunately our class dps is more of a steam roller. Takes forever to get moving but can crush anything, assuming it doesn’t quickly step to the side XD. Speaking of DoTs, Vampiric touch is very good too, except the slightly long cast.  If you can get it up do it, but don’t start with it and don’t follow up with MB, its just not worth it (time wise or mana wise).

Our other useful spells are our trusty nuke, Mind Blast. IF you get the chance cast it. Another staple is SW: DEATH!  I know it seems risky as you can actually kill yourself with this spell and probably will several times till you get the hang of it. However, it does crazy instant damage, crits very high, and glyphs can reduce the damage you take.  Mind Flay is great in that it does a decent stream of damage AND cripples your opponent’s movement to a crawl.  It’s bad in that it is basically a giant glowing sign pointing out to your enemy who is killing them slowly and can probably die easily. It’s good to use when others are around to finish off someone. Fear, Horrify, and Silence are all amazingly effective interrupters of casters and can help put distance between you and a charging horde of enemies. It also can be effective in chain silencing/interrupting Warlocks who are the current pvp champs and particularly difficult for priests. Horrify is particularly useful against the dreaded hunter.  While two seconds of doing nothing doesn’t seem like a lot the key is the 10 sec of dropping your main hand and ranged weapon. You can essentially turn a hunter into a gimpy one-handed sucky rogue and own them. (See?  I told you there was a reason for Horrify!)

If you go disc the power of bubbling and Penance cannot be overstated.  Have you ever tried to kill a disc priest? They are, in my opinion, among the hardest to kill in a BG right after Trees and Pallies.  If you are good no single player will be able to kill you, sometimes not even two or three. If you are disc the world of spells is open to you, if you are shadow you will neglect any holy spell as the cost to drop shadow form will be too costly to mana and inevitably health.

Tactics and Closing thoughts

Your job as a shadow priest in a BG changes depending on what you are running.  In IoC sometimes you are most effective running seaforium bombs to the keep walls, in AV you are useful in defending a tower, or sometimes it just comes down to bringing the pain.  In general we have some basic purposes depending on your end goal.  If you want honor run where the action is and cause as much damage as humanly possible from afar and heal/passively heal whenever you get a chance.  The more honorable kills you get and the more objectives you defend the better.  If you want to win BGs, cause as much chaos as you can by slowing down hippity hoppity rogues with mindflay, silencing mages/healers, or sacrificing yourself to plunge into a crowd of enemies and cast fear.  If your goal is to have fun I highly suggest you accomplish the first two goals with a friend or guildy in a party.  Communication is survival and a partner can drive you to the top of the honor chart, damage chart, and heal chart in any BG.  Finally, experience is the best advice I can give.   Learn the layout of each BG, see where the enemy on your Battlegroup likes to attack and counter it.  The goal is to have fun while dying, something you can’t accomplish in any raid or heroic. Happy hunting!

~Nicoran

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Seri sez: Raid progression in 3.3 — The shot heard ’round the world.

November 19, 2009

Yesterday, Blizzard announced their plan for opening up Icecrown Citadel in 3.3. While I was reading it, I couldn’t help but think, “Wow, this is going to be extremely unpopular with the top raid guilds.” However, I have to admit… this wasn’t exactly out of the blue. Blizzard has been firing warning shots across the bows of said vessels for the last year, introducing a lot of changes that have been less than popular with the ‘serious’ raiding population. Unfortunately, now it seems more like they’re shooting to kill.

Let me outline, in brief, The Plan™:

  1. Icecrown Citadel (ICC) will not be fully open immediately at patch launch. Instead, its four sections (The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls) will open independently with one or more weeks in between. Each section contains several boss encounters, plus trash.
  2. Sections 2, 3 & 4 each contain a ‘final’ boss that must be killed in order to unlock the Lich King encounter for that raid instance.
  3. Raid teams will have a limited number of cumulative attempts to defeat these bosses as well as the Lich King.
  4. The number of attempts starts small (5) but increases to, eventually, 15 once all the content is released.
  5. Heroic modes are toggled on/of on a per-boss basis, but are not available until after the Lich King has been defeated once on Normal mode.
  6. At some point after ICC is fully unlocked, the number of attempts per week will gradually increase.
  7. Also at some point after ICC is fully unlocked, an instance-wide buff that increases the raid team’s damage/healing/hit points will be introduced. This buff will also scale up over time, essentially ‘nerfing’ the instance to make it easier to defeat. This buff can be disabled.

So, basically, it’s Trial of the Crusader plus Algalon plus Sunwell with an added sprinkling of magic ‘make the casuals happy’ dust. Pardon me while I bash my head repeatedly against my desk.

Ok, moving on.

Blizzard seems to be attempting to put the brakes on raid progression in ICC, for reasons that I can only speculate upon. What cracks me up is this, which is a direct quote from their announcement:

“We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.”

Wow, really? Since when did it become Blizzard’s job to determine what sort of pace is most enjoyable for me? What’s next, timed raid instances? You have 2 hours to work on this raid instance today… really, it will be much more enjoyable for you that way. Call me paranoid, but the code already exists in the game to despawn bosses and teleport people out based on a timer. (VoA, anyone?)

On the whole, I really am discouraged by this announcement and concerned for the health of already-struggling raid guilds around the world. Long-time raiders seem to be becoming more and more disenchanted with raiding and the game in general, and while I’m not usually one to go all Chicken Little I would definitely say there has been something of a mass exodus going on. For the last year, Blizzard has made great strides toward bringing endgame content to the casual player. (Something that has not been terribly well-received by the raid guilds.) However, with ICC it seems like they’re shifting from bringing the casual players up to raid level to bringing the raid level down to them. The repercussions have yet to be felt, but I worry they will be significant.

More perspectives:

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Seri sez: WTB Holy Paladin, Tree & DPS!

November 12, 2009

It’s been one of “those” weeks for me, so I didn’t have a post prepped for today. Instead of throwing something lackluster together, I’ve instead decided to use/abuse this space as a recruitment platform. Why? Because Wowlemmings.com is starting to invade my dreams…

What we’re looking for:

  • 2x Holy Paladin
  • 1x Resto Druid
  • 2x DPS

We’d be particularly interested in an Elemental Shaman. Other than that, anything is fair game. (However, any Rogue/Warlock applications would have to be exceptional.)

These are core raid team spots! Our raid nights are: Wed/Thu/Mon 6-10pm CST (7-11pm EST).

Note: We are currently running from 6:30-10pm on a trial basis. This may become our schedule on a more permanent basis, but we won’t know until we get a better idea of how it works out.

<Axiom> has been raiding on Scarlet Crusade since 2007. Throughout that time we’ve been something of an enigma on our server… we’ve never participated in realm progression threads, just quietly rose through the ranks to compete with the top guilds on the server over time. We cleared all 25-man TBC content prior to WotLK and have cleared most of the 25-man WotLK content as well. We’re 13/14 Ulduar, have crafted Val’anyr, and have completed a couple of Ulduar Hard Modes. We clear Trial of the Crusader weekly, and have been making steady progress chipping away at Heroic Beasts when possible. (Unfortunately, we don’t always have 25 raiders available on raid nights… that’s why we’re recruiting!)

We’re a friendly, if rowdy, bunch. We cuss (a lot) and poke fun at each other constantly, but we’re pretty good at pulling focus when needed. We have raiders ranging in age from 17 to 40-something, with a quirky blend of students, slackers, professionals and homemakers. We also have a pretty high ratio of ladies to gents… a running joke on our server is, “Where are all the women? Oh right, they’re in Axiom!”

Axiom is a great place for someone that takes raiding seriously but doesn’t consider themselves a hardcore raider. (I’ve commented before to applicants and friends that we aren’t a hardcore guild, but we are a successful guild.) We do monthly reviews of all raiders and like for our raiders to be constantly looking for ways to improve. At the same time, we recognize that RL is important and encourage all of our raiders to lead healthy and fulfilling lives outside of the game.

What are we looking for? The ideal candidates will be right at our level of progression, available all three of our raid nights, skilled/experienced with their class/spec/role and geared in ToC/Ulduar 25-man gear with epic gems, best in slot enchants, a solid raid spec, good glyphs and a can-do attitude. We’ll consider exceptional applications from candidates that aren’t quite at our gear level… entry level Ulduar is about the minimum we’ll consider. Come to us with a positive attitude, enthusiasm for raiding, appreciation for off-color jokes and a snarky sense of humor and you should fit right in.

Self-centered narcissistic cockweasels need not apply. ;)

Visit http://www.axiom-sc.com and apply today!

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